Standard KSP airplane-stability request: post a screenshot of your airplane in the SPH, with the center-of-mass, center-of-lift, and center-of thrust markers shown. User account menu. Press question mark to learn the rest of the keyboard shortcuts, http://www.youtube.com/watch?v=R-TFRnVyjso. To do this, take a few barrels of your jet fuel, stick them on the back of your aircraft. A plane which can leave the atmosphere and achieve orbit is a spaceplane.

How do I build a good stable basic plane? All trademarks are property of their respective owners in the US and other countries.

2 will usually do nicely, but 3 or 4 are usually better (but of course heavier, and this tutorial assumes you use 2).

If an airplane uses rocket engines instead, it is a rocket-plane. [1] At this speed it is possible to circumnavigate Kerbin in about 29 minutes at an altitude of 40 km. 2 will usually do nicely, but 3 or 4 are usually better (but of course heavier, and this tutorial assumes you use 2). Before 1.0 the aerodynamics system could also be exploited to produce infinite gliders, which accelerate without the use of engines. They sometimes coincide with ailerons on some, more space-economical, aircraft. Care must be taken during construction that the lower mass of the tanks doesn't move the center of mass too far from the center of lift. These may or may not be the main engines used in horizontal flight. I don't have many aerodynamic parts unlocked yet though.

This page was last edited on 19 February 2020, at 07:08.

... (This is key to making a simple functional plane in KSP.) Such flight involves lift-induced drag, but reduces the total thrust required to traverse a distance at a given speed. Congratulations! At lower altitudes, intake air is more available but drag also is greater, limiting top speed. But it flies horribly, it's all over the place even with SAS on it doesn't fly even remotely stable. I put parachutes on it because I suck at landing on rough terrain... Scoot Manley's got an excellent beginner's guide to Kerbal Aeronautics: http://www.youtube.com/watch?v=R-TFRnVyjso, (Fingers crossed that worked, I'm on mobile so I edited the URL), http://www.aviationexplorer.com/Flight_Controls_of_Aircraft/Airliner_Stabilizer.jpg. But be careful and don't crash it! They sometimes coincide with elevators. To keep the nose up without SAS you can simply rotate the engine so the thrust points a little below the CoM. For comparison the speed of a stable Low Kerbin Orbit at 70 km (outside the atmosphere) is only 2296 m/s. Assign functions to your control surfaces.

Take the large delta wings and place them on the aircraft. A plane able to land on and take off from bodies of water is considered a seaplane. Also, excessive use of the rudder usually causes the plane to spin out of control and crash. All you need to do is add landing gear (one right before the cockpit, and two on the tips or middle of the wings), and you're done! On Kerbin, the highest that even supersonic jets can meet minimum intake requirements is around 40 km. 4. http://i.imgur.com/V9TCVmn.jpg I've done that though. I saw this as walking before I ran, but it was surprisingly tricky to get a balanced plane out of the hangar and into the air. Doing so requires another source of thrust besides jets to ascend out of the upper atmosphere, most commonly rocket engines.