Damage Type for all Plasma Accelerators is divided as follows: The Plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire. Unlock requirements: Provide 50 units of Bromellite. Learn the engineering options available.

Phasing Sequence is better on Pulse/Burst Lasers. vertical-align: middle; Press J to jump to the feed. If you want to upgrade Plasma Accelerators, you'd go to Bill Turner for special effects, so it worth pinning Sensors or DSS. Elite Dangerous Plasma Accelerator Guide. Never used it but I read that it’s been nerfed to hell and not used since.

Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. Don't use these on bigger ships. https://elite-dangerous.fandom.com/wiki/Experimental_Effect?oldid=132210.

Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators. Since 60% of PA damage is already absolute damage, giving up 10% total damage so that you can deal what amounts to 9% unmodified damage to hull but only when shields are up is... weak. Dispersal is the thing that forced me out of the Lasers and MCs combo. However, they have among the highest raw damage ratings of any weapon and much of this damage ignores the various resistances of shields, hull and armoured Bulkheads; it also completely ignores Armour Hardness. What is Speedbowling? Focused and Long range are nice for the projectile speed, but hitting at long range with projectiles is always going to be difficult. js = d.createElement(s); 2x Efficient Advanced PAs with Target Lock and Dispersal are extremely frustrating to deal with in PVP. OTOH, if you just want to grief that Cutter with 20,000 shields+SCBs but 2,000 hull, then go for it! They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space. Discord var js, fjs = d.getElementsByTagName(s)[0], Press J to jump to the feed. Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw. It is not endorsed by nor reflects the views or opinions of Frontier Developments and no employee of Frontier Developments was involved in the making of it. Press question mark to learn the rest of the keyboard shortcuts LONG RANGE is taken mostly for the shot speed increase and when you need to fit PAs with multicannons/frags/cannons. Efficient is great--No drawbacks, 4 bonuses. You break lock and neuter gimbals/turrets on your target pretty much every 5 secs because the fire rate and distributor draw gives you lots of chances to land the debuffs. Elite Dangerous Gathering Engineering Materials Guide, Elite Dangerous Trading Ship Upgrading Guide, League of Legends Free RP through Bing Rewards Guide, Magic: The Gathering Arena Promo Codes List, Valorant Map Defense Default Positions Guide. 2.) A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction. Elite Dangerous Plasma Accelerator Guide by Sorahb. This weapon can be modified by Engineers to enhance its abilities. They will just run away. Target Lock Breaker and Dispersal field are good, I usually have 1 of either on my FDL for utility. With this weapon enhancement thermal load is sacrificed for increased range and armour piercing capability. Thermal Conduit is good to mix with hot weapons on a hot ship. Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage. The following experimental effects can be applied: The plasma accelerator fires instantly, but the projectile is slow.

If you were to race the thing against a cobra, I honestly don’t know which would win. Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass. TLB and DF together against Multicannons/gimbals/turrets is a violation of the Geneva Convention.

It’s the best option and the one you compare other mods to when making a decision. Target Lock Breaker and Dispersal Field for PVP. The damage partition numbers have some noise to them, but the result clearly points to a 60/20/20 solution for Plasma Accelerators.

They can take a decent punch or two and still stay in the game, they can get pretty close and are fast enough and maneuverable enough to stay there, and once they get an anaconda’s shields down it’s game over. Plasma Accelerator - Focused Weapon (Grade 4) With this weapon enhancement thermal load is sacrificed for increased range and armour piercing capability. "Elite: Dangerous PvE" was created using assets and imagery from Elite: Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. Any Plasma Accelerator (regardless of size) using Plasma Slug requires approximately 110 kilograms (0.11 tons) of fuel per reload (where one reload is five shots). It is also worth pinning blueprints that does not have any experimental effects. fjs.parentNode.insertBefore(js, fjs); Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. Follow @EDSM_NET Press question mark to learn the rest of the keyboard shortcuts.

How bad is the fuel drain on plasma slug anyway? Time your shots well. Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw. Also, are advanced plasma accelerators worth it for PVP and what tunings and experimental effects do you recommend for that one? .twitter-follow-button { Trust me, having more than 2 lead indicators from different speed weapons dancing around in your hud will drive you crazy and will lead to lots of missed shots. Here are some of my findings: 1) The thing does ridiculously high module damage and I mean ridiculous. if (d.getElementById(id)) return t; Now, with these three things in mind, I think that it’s not only the vulture that’s meant to hit the heavy ships hard. Overlapping Hotspot Laser Mining (Painite/Low Temp Diamonds), Engineering Explained: Frame Shift Drives, Engineering Explained: Power Distributors, Engineering Explained: Sensors and Life Support, Engineering Explained: Optional Internals, Engineering Explained: Plasma Accelerators, The Fastest Methods to Gather ANY Engineering Materials, Trade for Rare Commodities: East India Company Gaming, Collecting Meta Alloys at the Barnacle Forest. Reach INSANE Speeds! ED Tutorials is a community-based effort—a growing collection of content from commander Exigeous and members of Galactic Academy, Anti-Xeno Initiative and Level 11. window.twttr = (function(d, s, id) { It’s practically a permanent 10% damage boost if you keep above 60 heat. Plasma slug offers unlimited ammo at the cost of damage cut. Plasma Accelerators should not be mistaken for Plasma Repeaters, which are a small projectile weapon exclusive to the.

Although they are powerful weapons, their projectiles travel relatively slowly, and they require a brief period to recharge after each shot. Modulating burst fire system designed to defeat shielding. The staff is dedicated to gathering information from leading experts throughout the Elite Dangerous Galaxy, to coordinate and promote their knowledge and experience for fans of the game. PA range and fall-off penalty isn’t a big deal considering shot speed of 875 m/s. The latter make them inadvisable to use alongside other energy weapons such as beam lasers and can force a pilot to limit their rate of fire. APAs are situational. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! IMO, you’re sacrificing way too much to make your PAs easier to hit with or to avoid close range. As a freelancer, you can weight into my work more than you can think, Reference. On top of all that, it is also a thermal attack (not to be confused with thermic), meaning it adds to the heat of any ship it hits. They are very high heat, but only marginally better DPS. More posts from the EliteDangerous community. js.id = id; Take your favorite fandoms with you and never miss a beat. Experimental upgrade that breaks target lock on successful strikes. 50 Facts About Elite Dangerous You Don’t Know (Probably), Top 15 Elite Dangerous Tools You Should Be Using, HP Reverb Pro – The Best VR Headset for Seated Gaming, Elite Dangerous Custom Controller Overlay, Elite in VR Using Oculus Go and Air Light VR, Cheating in Elite Dangerous and Why You Should Care. Would the short-range target lock for the left and right large hardpoints and dispersal field in the middle for the Krait MkII work with two rapid-fire, oversized pack hounds? Heat is an issue but compared to the distributor draw of Overcharged, it’s something you can live with. They are available for class 2, 3 and 4 hardpoints and are among the most expensive weapons to purchase and operate. Interesting post, thanks. Elite Dangerous Wiki is a FANDOM Games Community. 1.) Two well placed shots of the plasma accelerator and it’s lights out for Annie. Phasing is fun, and not very popular, so not many people build armor in case of it. }(document, "script", "twitter-wjs")); This makes it damn near impossible to hit anything more than a kilometer away from you. EFFICIENT is pretty much the baseline mod for PAs. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! 3) It has the slowest travel time of any projectile in the game. 1 : Focus Crystals . Elite Dangerous Wiki is a FANDOM Games Community. Experimental shells that temporarily reduce a target's sensor acuity upon impact. Your email address will not be published. The damage and energy efficiency you give up to run with these is hard to swallow. Experimental wise, Thermal Conduit is very strong, especially on higher heat builds. An Experimental Effect, formerly known as a Special Effect, is a bonus modification that an Engineer can apply to a weapon or module that already has an Engineering modification of any quality grade. Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.